[python]테트리스 만들기 코드
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깃헙에 테트리스 코드 있기래 복붙해서 해봤습니다. 간단한 테트리스의 기본 기능만 있을뿐이고, 음향도 없고, 팀플레이도 못합니다. 그렇기 때문에 테트리스 만들 때 참고용으로만 쓰면 될거 같습니다. 여러분도 파이썬으로 한번 해보시라고 코드랑 실행 방법 올려보았습니다.
먼저 아나콘다를 실행하여 가상환경 하나를 만들어주세요. 저는 가상환경명을 game으로 직관적으로 붙였습니다.
activate game 하시고 이제 pip install pygame이라고 코드를 입력해주세요
다음은 파이썬 테트리스 제작 코드입니다. 복붙해서 아톰에디터에다가 가져다 붙이기만 하면 됩니다.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 | #!/usr/bin/env python3 #-*- coding: utf-8 -*- # Very simple tetris implementation # # Control keys: # Down - Drop stone faster # Left/Right - Move stone # Up - Rotate Stone clockwise # Escape - Quit game # P - Pause game # Return - Instant drop # # Have fun! # NOTE: If you're looking for the old python2 version, see # <https://gist.github.com/silvasur/565419/45a3ded61b993d1dd195a8a8688e7dc196b08de8> # Copyright (c) 2010 "Laria Carolin Chabowski"<me@laria.me> # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. from random import randrange as rand import pygame, sys # The configuration cell_size = 18 cols = 10 rows = 22 maxfps = 30 colors = [ (0, 0, 0 ), (255, 85, 85), (100, 200, 115), (120, 108, 245), (255, 140, 50 ), (50, 120, 52 ), (146, 202, 73 ), (150, 161, 218 ), (35, 35, 35) # Helper color for background grid ] # Define the shapes of the single parts tetris_shapes = [ [[1, 1, 1], [0, 1, 0]], [[0, 2, 2], [2, 2, 0]], [[3, 3, 0], [0, 3, 3]], [[4, 0, 0], [4, 4, 4]], [[0, 0, 5], [5, 5, 5]], [[6, 6, 6, 6]], [[7, 7], [7, 7]] ] def rotate_clockwise(shape): return [ [ shape[y][x] for y in range(len(shape)) ] for x in range(len(shape[0]) - 1, -1, -1) ] def check_collision(board, shape, offset): off_x, off_y = offset for cy, row in enumerate(shape): for cx, cell in enumerate(row): try: if cell and board[ cy + off_y ][ cx + off_x ]: return True except IndexError: return True return False def remove_row(board, row): del board[row] return [[0 for i in range(cols)]] + board def join_matrixes(mat1, mat2, mat2_off): off_x, off_y = mat2_off for cy, row in enumerate(mat2): for cx, val in enumerate(row): mat1[cy+off_y-1 ][cx+off_x] += val return mat1 def new_board(): board = [ [ 0 for x in range(cols) ] for y in range(rows) ] board += [[ 1 for x in range(cols)]] return board class TetrisApp(object): def __init__(self): pygame.init() pygame.key.set_repeat(250,25) self.width = cell_size*(cols+6) self.height = cell_size*rows self.rlim = cell_size*cols self.bground_grid = [[ 8 if x%2==y%2 else 0 for x in range(cols)] for y in range(rows)] self.default_font = pygame.font.Font( pygame.font.get_default_font(), 12) self.screen = pygame.display.set_mode((self.width, self.height)) pygame.event.set_blocked(pygame.MOUSEMOTION) # We do not need # mouse movement # events, so we # block them. self.next_stone = tetris_shapes[rand(len(tetris_shapes))] self.init_game() def new_stone(self): self.stone = self.next_stone[:] self.next_stone = tetris_shapes[rand(len(tetris_shapes))] self.stone_x = int(cols / 2 - len(self.stone[0])/2) self.stone_y = 0 if check_collision(self.board, self.stone, (self.stone_x, self.stone_y)): self.gameover = True def init_game(self): self.board = new_board() self.new_stone() self.level = 1 self.score = 0 self.lines = 0 pygame.time.set_timer(pygame.USEREVENT+1, 1000) def disp_msg(self, msg, topleft): x,y = topleft for line in msg.splitlines(): self.screen.blit( self.default_font.render( line, False, (255,255,255), (0,0,0)), (x,y)) y+=14 def center_msg(self, msg): for i, line in enumerate(msg.splitlines()): msg_image = self.default_font.render(line, False, (255,255,255), (0,0,0)) msgim_center_x, msgim_center_y = msg_image.get_size() msgim_center_x //= 2 msgim_center_y //= 2 self.screen.blit(msg_image, ( self.width // 2-msgim_center_x, self.height // 2-msgim_center_y+i*22)) def draw_matrix(self, matrix, offset): off_x, off_y = offset for y, row in enumerate(matrix): for x, val in enumerate(row): if val: pygame.draw.rect( self.screen, colors[val], pygame.Rect( (off_x+x) * cell_size, (off_y+y) * cell_size, cell_size, cell_size),0) def add_cl_lines(self, n): linescores = [0, 40, 100, 300, 1200] self.lines += n self.score += linescores[n] * self.level if self.lines >= self.level*6: self.level += 1 newdelay = 1000-50*(self.level-1) newdelay = 100 if newdelay < 100 else newdelay pygame.time.set_timer(pygame.USEREVENT+1, newdelay) def move(self, delta_x): if not self.gameover and not self.paused: new_x = self.stone_x + delta_x if new_x < 0: new_x = 0 if new_x > cols - len(self.stone[0]): new_x = cols - len(self.stone[0]) if not check_collision(self.board, self.stone, (new_x, self.stone_y)): self.stone_x = new_x def quit(self): self.center_msg("Exiting...") pygame.display.update() sys.exit() def drop(self, manual): if not self.gameover and not self.paused: self.score += 1 if manual else 0 self.stone_y += 1 if check_collision(self.board, self.stone, (self.stone_x, self.stone_y)): self.board = join_matrixes( self.board, self.stone, (self.stone_x, self.stone_y)) self.new_stone() cleared_rows = 0 while True: for i, row in enumerate(self.board[:-1]): if 0 not in row: self.board = remove_row( self.board, i) cleared_rows += 1 break else: break self.add_cl_lines(cleared_rows) return True return False def insta_drop(self): if not self.gameover and not self.paused: while(not self.drop(True)): pass def rotate_stone(self): if not self.gameover and not self.paused: new_stone = rotate_clockwise(self.stone) if not check_collision(self.board, new_stone, (self.stone_x, self.stone_y)): self.stone = new_stone def toggle_pause(self): self.paused = not self.paused def start_game(self): if self.gameover: self.init_game() self.gameover = False def run(self): key_actions = { 'ESCAPE': self.quit, 'LEFT': lambda:self.move(-1), 'RIGHT': lambda:self.move(+1), 'DOWN': lambda:self.drop(True), 'UP': self.rotate_stone, 'p': self.toggle_pause, 'SPACE': self.start_game, 'RETURN': self.insta_drop } self.gameover = False self.paused = False dont_burn_my_cpu = pygame.time.Clock() while 1: self.screen.fill((0,0,0)) if self.gameover: self.center_msg("""Game Over!\nYour score: %d Press space to continue""" % self.score) else: if self.paused: self.center_msg("Paused") else: pygame.draw.line(self.screen, (255,255,255), (self.rlim+1, 0), (self.rlim+1, self.height-1)) self.disp_msg("Next:", ( self.rlim+cell_size, 2)) self.disp_msg("Score: %d\n\nLevel: %d\ \nLines: %d" % (self.score, self.level, self.lines), (self.rlim+cell_size, cell_size*5)) self.draw_matrix(self.bground_grid, (0,0)) self.draw_matrix(self.board, (0,0)) self.draw_matrix(self.stone, (self.stone_x, self.stone_y)) self.draw_matrix(self.next_stone, (cols+1,2)) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.USEREVENT+1: self.drop(False) elif event.type == pygame.QUIT: self.quit() elif event.type == pygame.KEYDOWN: for key in key_actions: if event.key == eval("pygame.K_" +key): key_actions[key]() dont_burn_my_cpu.tick(maxfps) if __name__ == '__main__': App = TetrisApp() App.run() | cs |
한번 실행해보면 이런식으로 테트리스가 실행이 됩니다.
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